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Of course, it wasn’t computer controlled but it was the first example of an attempt at adding additional data to an experience.
Then in 1968, Ivan Sutherland the American computer scientist and early Internet influence, invented the head-mounted display as a kind of window into a virtual world.
There are many AR applications in use or under development today, however – the concept will only take off universally when UX designers think about how they can integrate AR with daily life to improve productivity, efficiency or quality of experiences.
There is an unlimited potential for AR, the big question is - how will it be unlocked?
UX designers in the AR field will need to seriously consider the questions of how traditional experiences can be improved through AR – just making your cooker capable of using computer enhancements is not enough; it needs to healthier eating or better cooked food for users to care.
The future will belong to AR when it improves task efficiency or the quality of the output of an experience for the user.
This is the key challenge of the 21AR or augmented reality has gone from pipe dream to reality in just over a century.
The technology used at the time made the invention impractical for mass use.
In 1975, Myron Krueger, an American computer artist developed the first “virtual reality” interface in the form of “Videoplace” which allowed its users to manipulate and interact with virtual objects and to do so in real-time.
Ivan Sutherland’s research can be found here: Mann’s research can be found here: "Eye Am a Camera: Surveillance and Sousveillance in the Glassage"L. Technical Report AL-TR-0089, USAF Armstrong Laboratory, Wright-Patterson AFB OH, 1992.